Bio

ABOUT ME

 

Hi!

 

 

My name is Thomas, Living in Belgium. Working in IT.

Loving Game Development just as much as good food & drinks.

 

I started mapping late 2006 for Unreal Tournament.

Mainly using BSP. I made Deathmatch, Team Deathmatch, Capture The Flag Levels for UT. Numerous Obstacle courses filled with traps and puzzles for a gamemode named BunnyTrack where also done by me. The Software mainly used was UED2.0 & Photoshop.

 

Back in 2014 when Epic Games released Unreal Engine 4 to the public. I hopped on the train early as could be and started experimenting with it. On my work page you can check out some of the environments I made using the Engine.

 

Currently i'm doing this as a hobby, but if given the opportunity I would pursue a career as Level Artist.

 

 

LAST PROJECTS

Unreal Engine 4 - Sky Valley

Speedmapping of a Fantasy Valley with castle

[build time - 4hrs]

 

Unreal Engine 4 - Corridor

Speedmapping of a Techy looking corridor.

[build time - 4hrs]

Unreal Tournament 4 - DM-Pure

A popular duel level for the FPS Unreal Tournament 4.

The level is played in ESL leagues and has proven quite popular amongst the community.

LATEST NEWS

November 9, 2017

Speedmapped 2 environments today. Ice fortress & Corridor

October 1, 2017

Skinned a popular FFA Arena

for UT.

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